Mystery Dungeon Movedex
Explorers of Sky · 536 Moves
Type
Category
| Move | Type | Cat | Pwr | Acc | PP | Range | Effect |
|---|---|---|---|---|---|---|---|
| Absorb | GRASS | Special | 1 | 88% | 15 | In front | Drains half the damage inflicted to heal the user. |
| Acid | POISON | Special | 8 | 88% | 17 | In front & cuts corners | Has a chance to lower the target’s Special Defense by one stage. |
| Acid Armor | POISON | Status | — | 125% | 16 | User | Raises the user’s Defense by two stages. |
| Acupressure | NORMAL | Status | — | 100% | 22 | Entire Room | Raises one of a friendly Pokémon’s stats at random by two stages. |
| Aerial Ace | FLYING | Physical | 10 | 125% | 8 | In front | Never misses. |
| Aeroblast | FLYING | Special | 20 | 84% | 12 | Straight line | Has an increased chance for a critical hit. |
| Agility | PSYCHC | Status | — | 125% | 12 | Entire Room | Raises the user’s Speed by two stages. |
| Air Cutter | FLYING | Special | 2 | 90% | 17 | In front & cuts corners | Has an increased chance for a critical hit. |
| Air Slash | FLYING | Special | 15 | 88% | 15 | In front | Has a chance to make the target flinch. |
| Amnesia | PSYCHC | Status | — | 125% | 22 | User | Raises the user’s Special Defense by two stages. |
| AncientPower | ROCK | Special | 12 | 88% | 12 | In front & cuts corners | Has a chance to raise all of the user’s stats by one stage. |
| Aqua Jet | WATER | Physical | 4 | 88% | 18 | Two tiles away | Inflicts regular damage with no additional effect. |
| Aqua Ring | WATER | Status | — | 100% | 20 | User | Restores 1/16 of the user’s max HP each turn. |
| Aqua Tail | WATER | Physical | 16 | 80% | 11 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Arm Thrust | FIGHTING | Physical | 2 | 50% | 10 | In front | Hits 2-5 times in one turn. |
| Aromatherapy | GRASS | Status | — | 125% | 12 | Entire Room | Cures the entire party of major status effects. |
| Assist | NORMAL | Status | — | 95% | 27 | In front | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Assurance | DARK | Physical | 9 | 88% | 12 | In front | Power is doubled if the target has already received damage this turn. |
| Astonish | GHOST | Physical | 6 | 88% | 17 | In front | Has a chance to make the target flinch. |
| Attack Order | BUG | Physical | 11 | 80% | 10 | Entire Room | Has an increased chance for a critical hit. |
| Attract | NORMAL | Status | — | 78% | 10 | In front & cuts corners | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Aura Sphere | FIGHTING | Special | 16 | 125% | 10 | Straight line | Never misses. |
| Aurora Beam | ICE | Special | 10 | 65% | 17 | Straight line | Has a chance to lower the target’s Attack by one stage. |
| Avalanche | ICE | Physical | 6 | 100% | 12 | User | Inflicts double damage if the user takes damage before attacking this turn. |
| Barrage | NORMAL | Physical | 1 | 55% | 12 | In front & cuts corners | Hits 2-5 times in one turn. |
| Barrier | PSYCHC | Status | — | 125% | 16 | User | Raises the user’s Defense by two stages. |
| Baton Pass | NORMAL | Status | — | 125% | 15 | Entire Room | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Beat Up | DARK | Status | — | 100% | 15 | User | Hits once for every conscious Pokémon the trainer has. |
| Belly Drum | NORMAL | Status | — | 100% | 10 | User | User pays half its max HP to max out its Attack. |
| Bide | NORMAL | Physical | 2 | 100% | 17 | In front | User waits for two turns, then hits back for twice the damage it took. |
| Bind | NORMAL | Physical | 4 | 78% | 17 | In front | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | DARK | Physical | 7 | 90% | 19 | In front | Has a chance to make the target flinch. |
| Blast Burn | FIRE | Special | 30 | 84% | 6 | 8 tiles surrounding the user | User foregoes its next turn to recharge. |
| Blaze Kick | FIRE | Physical | 16 | 88% | 13 | In front | Has an increased chance for a critical hit and a chance to burn the target. |
| Blizzard | ICE | Special | 24 | 84% | 7 | Entire Room | Has a chance to freeze the target. |
| Block | NORMAL | Status | — | 100% | 12 | In front | Prevents the target from leaving battle. |
| Bloop Slash | NONE | Physical | 10 | 100% | 22 | Two tiles away | |
| Blowback | NONE | Status | 2 | 100% | 17 | Straight line | |
| Body Slam | NORMAL | Physical | 12 | 85% | 17 | In front | Has a chance to paralyze the target. |
| Bone Club | GROUND | Physical | 12 | 88% | 15 | In front | Has a chance to make the target flinch. |
| Bone Rush | GROUND | Physical | 12 | 50% | 8 | In front & cuts corners | Hits 2-5 times in one turn. |
| Bonemerang | GROUND | Physical | 10 | 75% | 14 | Straight line | Hits twice in one turn. |
| Bounce | FLYING | Physical | 16 | 100% | 11 | User | User bounces high into the air, dodging all attacks, and hits next turn. |
| Brave Bird | FLYING | Physical | 42 | 88% | 6 | In front & cuts corners | User receives 1/3 the damage inflicted in recoil. |
| Brick Break | FIGHTING | Physical | 14 | 88% | 12 | In front | Destroys Reflect and Light Screen. |
| Brine | WATER | Special | 8 | 88% | 8 | In front | Has double power against Pokémon that have less than half their max HP remaining. |
| Bubble | WATER | Special | 4 | 88% | 12 | Straight line | Has a chance to lower the target’s Speed by one stage. |
| BubbleBeam | WATER | Special | 6 | 88% | 10 | Straight line | Has a chance to lower the target’s Speed by one stage. |
| Bug Bite | BUG | Physical | 11 | 100% | 12 | In front | If target has a berry, inflicts double damage and uses the berry. |
| Bug Buzz | BUG | Special | 16 | 88% | 10 | 8 tiles surrounding the user | Has a chance to lower the target’s Special Defense by one stage. |
| Bulk Up | FIGHTING | Status | — | 125% | 16 | User | Raises the user’s Attack and Defense by one stage. |
| Bullet Punch | STEEL | Physical | 4 | 88% | 16 | Two tiles away | Inflicts regular damage with no additional effect. |
| Bullet Seed | GRASS | Physical | 10 | 60% | 10 | Straight line | Hits 2-5 times in one turn. |
| Calm Mind | PSYCHC | Status | — | 125% | 19 | User | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | NORMAL | Status | — | 100% | 22 | User | User’s type changes to match the terrain. |
| Captivate | NORMAL | Status | — | 100% | 20 | In front | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Charge | ELECTR | Status | — | 100% | 20 | User | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Charge Beam | ELECTR | Special | 9 | 88% | 12 | In front & cuts corners | Has a chance to raise the user’s Special Attack by one stage. |
| Charm | NORMAL | Status | — | 100% | 22 | In front | Lowers the target’s Attack by two stages. |
| Chatter | FLYING | Special | 10 | 88% | 12 | 8 tiles surrounding the user | Has a higher chance to confuse the target when the recorded sound is louder. |
| Clamp | WATER | Physical | 6 | 78% | 17 | In front | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Cleanse | NONE | Status | 2 | 100% | 17 | User | |
| Close Combat | FIGHTING | Physical | 43 | 80% | 7 | In front | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Comet Punch | NORMAL | Physical | 3 | 60% | 10 | In front | Hits 2-5 times in one turn. |
| Confuse Ray | GHOST | Status | — | 100% | 13 | In front | Confuses the target. |
| Confusion | PSYCHC | Special | 5 | 85% | 22 | In front | Has a chance to confuse the target. |
| Constrict | NORMAL | Physical | 2 | 90% | 22 | In front | Has a chance to lower the target’s Speed by one stage. |
| Conversion | NORMAL | Status | — | 125% | 22 | User | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | NORMAL | Status | — | 100% | 22 | User | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | NORMAL | Status | — | 100% | 19 | In front & cuts corners | Uses the target’s last used move. |
| Cosmic Power | PSYCHC | Status | — | 125% | 14 | User | Raises the user’s Defense and Special Defense by one stage. |
| Cotton Spore | GRASS | Status | — | 100% | 13 | In front | Lowers the target’s Speed by two stages. |
| Counter | FIGHTING | Physical | — | 100% | 17 | User | Inflicts twice the damage the user received from the last physical hit it took. |
| Covet | NORMAL | Physical | 8 | 88% | 27 | In front | Takes the target’s item. |
| Crabhammer | WATER | Physical | 18 | 88% | 12 | In front | Has an increased chance for a critical hit. |
| Cross Chop | FIGHTING | Physical | 20 | 84% | 10 | In front | Has an increased chance for a critical hit. |
| Cross Poison | POISON | Physical | 15 | 88% | 12 | In front | Has an increased chance for a critical hit and a chance to poison the target. |
| Crunch | DARK | Physical | 16 | 88% | 13 | In front | Has a chance to lower the target’s Defense by one stage. |
| Crush Claw | NORMAL | Physical | 14 | 90% | 15 | In front | Has a chance to lower the target’s Defense by one stage. |
| Crush Grip | NORMAL | Physical | 15 | 88% | 6 | In front | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Curse | NORMAL | Status | — | 125% | 17 | In front | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Cut | NORMAL | Physical | 10 | 84% | 10 | 8 tiles surrounding the user | Inflicts regular damage with no additional effect. |
| Dark Pulse | DARK | Special | 16 | 84% | 10 | 8 tiles surrounding the user | Has a chance to make the target flinch. |
| Dark Void | DARK | Status | — | 100% | 8 | Entire Room | Puts the target to sleep. |
| Decoy Maker | NONE | Status | 2 | 100% | 22 | In front & cuts corners | |
| Defend Order | BUG | Status | — | 100% | 13 | User | Raises the user’s Defense and Special Defense by one stage. |
| Defense Curl | NORMAL | Status | — | 125% | 16 | User | Raises user’s Defense by one stage. |
| Defog | FLYING | Status | — | 88% | 14 | Entire Room | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Destiny Bond | GHOST | Status | — | 125% | 12 | In front & cuts corners | If the user faints this turn, the target automatically will, too. |
| Detect | FIGHTING | Status | — | 100% | 12 | User | Prevents any moves from hitting the user this turn. |
| Dig | GROUND | Physical | 12 | 100% | 12 | User | User digs underground, dodging all attacks, and hits next turn. |
| Disable | NORMAL | Status | — | 78% | 9 | In front | Disables the target’s last used move for 1-8 turns. |
| Discharge | ELECTR | Special | 9 | 70% | 8 | Entire Room | Has a chance to paralyze the target. |
| Dive | WATER | Physical | 12 | 100% | 12 | User | User dives underwater, dodging all attacks, and hits next turn. |
| Dizzy Punch | NORMAL | Physical | 6 | 90% | 17 | In front | Has a chance to confuse the target. |
| Doom Desire | STEEL | Status | — | 88% | 11 | User | Hits the target two turns later. |
| Double-Edge | NORMAL | Physical | 20 | 100% | 12 | In front | User receives 1/3 the damage inflicted in recoil. |
| Double Hit | NORMAL | Physical | 3 | 80% | 13 | In front | Hits twice in one turn. |
| Double Kick | FIGHTING | Physical | 6 | 87% | 14 | In front | Hits twice in one turn. |
| DoubleSlap | NORMAL | Physical | 4 | 55% | 10 | In front | Hits 2-5 times in one turn. |
| Double Team | NORMAL | Status | — | 125% | 17 | User | Raises the user’s evasion by one stage. |
| Draco Meteor | DRAGON | Special | 14 | 80% | 5 | Entire Room | Lowers the user’s Special Attack by two stages after inflicting damage. |
| DragonBreath | DRAGON | Special | 12 | 88% | 12 | Straight line | Has a chance to paralyze the target. |
| Dragon Claw | DRAGON | Physical | 16 | 88% | 10 | In front | Inflicts regular damage with no additional effect. |
| Dragon Dance | DRAGON | Status | — | 125% | 22 | User | Raises the user’s Attack and Speed by one stage. |
| Dragon Pulse | DRAGON | Special | 18 | 80% | 10 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Dragon Rage | DRAGON | Special | — | 100% | 8 | In front & cuts corners | Inflicts 40 points of damage. |
| Dragon Rush | DRAGON | Physical | 40 | 80% | 8 | In front | Has a chance to make the target flinch. |
| Drain Punch | FIGHTING | Physical | 13 | 88% | 8 | In front & cuts corners | Drains half the damage inflicted to heal the user. |
| Dream Eater | PSYCHC | Special | 20 | 100% | 13 | In front | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | FLYING | Physical | 16 | 88% | 13 | In front | Inflicts regular damage with no additional effect. |
| Drought | NONE | Status | 2 | 100% | 22 | User | |
| DynamicPunch | FIGHTING | Physical | 10 | 78% | 13 | In front | Has a chance to confuse the target. |
| Earth Power | GROUND | Special | 9 | 88% | 8 | Entire Room | Has a chance to lower the target’s Special Defense by one stage. |
| Earthquake | GROUND | Physical | 5 | 65% | 10 | Entire Room | Inflicts regular damage and can hit Dig users. |
| Echo | NONE | Special | 10 | 45% | 27 | In front | |
| Egg Bomb | NORMAL | Physical | 10 | 78% | 15 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Embargo | DARK | Status | — | 100% | 18 | In front | Target cannot use held items. |
| Ember | FIRE | Special | 7 | 88% | 15 | In front & cuts corners | Has a chance to burn the target. |
| Encore | NORMAL | Status | — | 100% | 12 | In front | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | NORMAL | Physical | — | 100% | 12 | In front | Lowers the target’s HP to equal the user’s. |
| Endure | NORMAL | Status | — | 100% | 17 | User | Prevents the user’s HP from lowering below 1 this turn. |
| Energy Ball | GRASS | Special | 16 | 88% | 11 | Straight line | Has a chance to lower the target’s Special Defense by one stage. |
| Eruption | FIRE | Special | 40 | 84% | 6 | In front & cuts corners | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Escape | NONE | Status | 2 | 100% | 1 | User | |
| Explosion | NORMAL | Physical | — | 100% | 6 | User | User faints. |
| Extrasensory | PSYCHC | Special | 16 | 88% | 12 | In front | Has a chance to make the target flinch. |
| ExtremeSpeed | NORMAL | Physical | 16 | 88% | 12 | Two tiles away | Inflicts regular damage with no additional effect. |
| Facade | NORMAL | Physical | 14 | 84% | 12 | In front | Power doubles if user is burned, paralyzed, or poisoned. |
| Fake Out | NORMAL | Physical | 8 | 80% | 12 | Two tiles away | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Fake Tears | DARK | Status | — | 100% | 22 | In front | Lowers the target’s Special Defense by two stages. |
| False Swipe | NORMAL | Physical | 40 | 100% | 15 | In front | Cannot lower the target’s HP below 1. |
| Famish | NONE | Status | 2 | 100% | 22 | Entire Room | |
| FeatherDance | FLYING | Status | — | 100% | 22 | In front | Lowers the target’s Attack by two stages. |
| Feint | NORMAL | Physical | 5 | 88% | 12 | In front | Hits through Protect and Detect. |
| Faint Attack | DARK | Physical | 6 | 125% | 25 | In front | Never misses. |
| Fill-In | NONE | Status | 2 | 100% | 99 | User | |
| Fire Blast | FIRE | Special | 33 | 88% | 9 | In front & cuts corners | Has a chance to burn the target. |
| Fire Fang | FIRE | Physical | 12 | 88% | 13 | In front | Has a chance to burn the target and a chance to make the target flinch. |
| Fire Punch | FIRE | Physical | 14 | 78% | 13 | In front | Has a chance to burn the target. |
| Fire Spin | FIRE | Special | 4 | 73% | 19 | In front | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Fissure | GROUND | Physical | — | 100% | 10 | In front | Causes a one-hit KO. |
| Flail | NORMAL | Physical | 2 | 100% | 17 | In front | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flame Wheel | FIRE | Physical | 12 | 88% | 11 | In front & cuts corners | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Flamethrower | FIRE | Special | 18 | 88% | 12 | Straight line | Has a chance to burn the target. |
| Flare Blitz | FIRE | Physical | 32 | 88% | 6 | In front | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Flash | NORMAL | Status | — | 84% | 24 | In front | Lowers the target’s accuracy by one stage. |
| Flash Cannon | STEEL | Special | 15 | 88% | 11 | In front & cuts corners | Has a chance to lower the target’s Special Defense by one stage. |
| Flatter | DARK | Status | — | 100% | 17 | In front | Raises the target’s Special Attack by one stage and confuses the target. |
| Fling | DARK | Status | — | 100% | 16 | In front | Throws held item at the target; power depends on the item. |
| Fly | FLYING | Physical | 14 | 100% | 12 | User | User flies high into the air, dodging all attacks, and hits next turn. |
| Focus Blast | FIGHTING | Special | 25 | 80% | 6 | Straight line | Has a chance to lower the target’s Special Defense by one stage. |
| Focus Energy | NORMAL | Status | — | 125% | 27 | User | Increases the user’s chance to score a critical hit. |
| Focus Punch | FIGHTING | Physical | 55 | 100% | 8 | User | If the user takes damage before attacking, the attack is canceled. |
| Follow Me | NORMAL | Status | — | 100% | 15 | User | Redirects the target’s single-target effects to the user for this turn. |
| Force Palm | FIGHTING | Physical | 12 | 88% | 12 | In front | Has a chance to paralyze the target. |
| Foresight | NORMAL | Status | — | 100% | 22 | In front | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Frenzy Plant | GRASS | Special | 45 | 84% | 6 | In front & cuts corners | User foregoes its next turn to recharge. |
| Frustration | NORMAL | Physical | — | 100% | 16 | In front | Power increases as happiness decreases, up to a maximum of 102. |
| Fury Attack | NORMAL | Physical | 1 | 55% | 12 | In front | Hits 2-5 times in one turn. |
| Fury Cutter | BUG | Physical | 2 | 75% | 12 | In front | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Fury Swipes | NORMAL | Physical | 5 | 55% | 10 | In front | Hits 2-5 times in one turn. |
| Future Sight | PSYCHC | Status | — | 90% | 13 | User | Hits the target two turns later. |
| Gastro Acid | POISON | Status | — | 100% | 16 | In front & cuts corners | Nullifies target’s ability until it leaves battle. |
| Giga Drain | GRASS | Special | 12 | 88% | 10 | In front | Drains half the damage inflicted to heal the user. |
| Giga Impact | NORMAL | Physical | 60 | 80% | 4 | In front | User foregoes its next turn to recharge. |
| Glare | NORMAL | Status | — | 78% | 22 | In front | Paralyzes the target. |
| Grass Knot | GRASS | Special | 1 | 88% | 20 | In front | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| GrassWhistle | GRASS | Status | — | 90% | 12 | In front & cuts corners | Puts the target to sleep. |
| Gravity | PSYCHC | Status | — | 100% | 10 | User | Disables moves and immunities that involve flying or levitating for five turns. |
| Growl | NORMAL | Status | — | 100% | 20 | Entire Room | Lowers the target’s Attack by one stage. |
| Growth | NORMAL | Status | — | 125% | 20 | User | Raises the user’s Attack and Special Attack by one stage. |
| Grudge | GHOST | Status | — | 100% | 12 | User | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Guard Swap | PSYCHC | Status | — | 100% | 11 | In front & cuts corners | User swaps Defense and Special Defense changes with the target. |
| Guillotine | NORMAL | Physical | — | 100% | 12 | In front | Causes a one-hit KO. |
| Gunk Shot | POISON | Physical | 22 | 80% | 6 | Straight line | Has a chance to poison the target. |
| Gust | FLYING | Special | 4 | 88% | 19 | In front | Inflicts regular damage and can hit Pokémon in the air. |
| Gyro Ball | STEEL | Physical | 1 | 88% | 12 | In front | Power raises when the user has lower Speed, up to a maximum of 150. |
| HP Gauge | NONE | Status | 2 | 100% | 32 | User | |
| Hail | ICE | Status | — | 125% | 13 | User | Changes the weather to a hailstorm for five turns. |
| Hammer Arm | FIGHTING | Physical | 18 | 80% | 16 | In front | Lowers user’s Speed by one stage. |
| Harden | NORMAL | Status | — | 125% | 16 | User | Raises the user’s Defense by one stage. |
| Haze | ICE | Status | — | 125% | 13 | Entire Room | Resets all Pokémon’s stats, accuracy, and evasion. |
| Head Smash | ROCK | Physical | 50 | 80% | 5 | In front | User receives 1/2 the damage inflicted in recoil. |
| Headbutt | NORMAL | Physical | 6 | 90% | 17 | In front | Has a chance to make the target flinch. |
| Heal Bell | NORMAL | Status | — | 125% | 12 | Entire Room | Cures the entire party of major status effects. |
| Heal Block | PSYCHC | Status | — | 100% | 16 | Entire Room | Prevents target from restoring its HP for five turns. |
| Heal Order | BUG | Status | — | 100% | 12 | User | Heals the user by half its max HP. |
| Healing Wish | PSYCHC | Status | — | 100% | 16 | Entire Room | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Swap | PSYCHC | Status | — | 100% | 10 | In front & cuts corners | User and target swap stat changes. |
| Heat Wave | FIRE | Special | 10 | 80% | 8 | Entire Room | Has a chance to burn the target. |
| Helping Hand | NORMAL | Status | — | 100% | 16 | Entire Room | Ally’s next move inflicts half more damage. |
| Hidden Power | NONE | Special | 2 | 88% | 12 | In front & cuts corners | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| Hi Jump Kick | FIGHTING | Physical | 16 | 90% | 11 | In front | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Horn Attack | NORMAL | Physical | 8 | 95% | 18 | In front | Inflicts regular damage with no additional effect. |
| Horn Drill | NORMAL | Physical | — | 100% | 12 | In front | Causes a one-hit KO. |
| Howl | NORMAL | Status | — | 125% | 27 | User | Raises the user’s Attack by one stage. |
| Hurl | NONE | Status | 2 | 100% | 22 | In front | |
| Hydro Cannon | WATER | Special | 33 | 84% | 6 | Straight line | User foregoes its next turn to recharge. |
| Hydro Pump | WATER | Special | 24 | 84% | 8 | Straight line | Inflicts regular damage with no additional effect. |
| Hyper Beam | NORMAL | Special | 30 | 90% | 8 | Straight line | User foregoes its next turn to recharge. |
| Hyper Fang | NORMAL | Physical | 16 | 88% | 13 | In front | Has a chance to make the target flinch. |
| Hyper Voice | NORMAL | Special | 18 | 90% | 12 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Hypnosis | PSYCHC | Status | — | 60% | 13 | In front & cuts corners | Puts the target to sleep. |
| Ice Ball | ICE | Physical | 1 | 60% | 15 | In front & cuts corners | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Ice Beam | ICE | Special | 15 | 88% | 8 | Straight line | Has a chance to freeze the target. |
| Ice Fang | ICE | Physical | 10 | 88% | 15 | In front | Has a chance to freeze the target and a chance to make the target flinch. |
| Ice Punch | ICE | Physical | 14 | 88% | 12 | In front | Has a chance to freeze the target. |
| Ice Shard | ICE | Physical | 4 | 88% | 16 | Two tiles away & cuts corners | Inflicts regular damage with no additional effect. |
| Icicle Spear | ICE | Physical | 2 | 45% | 8 | In front & cuts corners | Hits 2-5 times in one turn. |
| Icy Wind | ICE | Special | 5 | 84% | 13 | Straight line | Has a chance to lower the target’s Speed by one stage. |
| Imprison | PSYCHC | Status | — | 100% | 15 | In front | Prevents the target from using any moves that the user also knows. |
| Ingrain | GRASS | Status | — | 100% | 22 | User | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Invisify | NONE | Status | 2 | 100% | 12 | User | |
| Iron Defense | STEEL | Status | — | 125% | 16 | User | Raises the user’s Defense by two stages. |
| Iron Head | STEEL | Physical | 16 | 80% | 12 | In front | Has a chance to make the target flinch. |
| Iron Tail | STEEL | Physical | 40 | 78% | 10 | In front | Has a chance to lower the target’s Defense by one stage. |
| is watching | NONE | Status | 2 | 84% | 17 | In front | |
| Item-Toss | NONE | Status | 2 | 100% | 96 | Special / Invalid | |
| Itemize | NONE | Status | 2 | 100% | 17 | In front & cuts corners | |
| Jump Kick | FIGHTING | Physical | 14 | 88% | 13 | In front | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Karate Chop | FIGHTING | Physical | 10 | 90% | 18 | In front | Has an increased chance for a critical hit. |
| Kinesis | PSYCHC | Status | — | 84% | 17 | In front | Lowers the target’s accuracy by one stage. |
| Knock Off | DARK | Physical | — | 100% | 22 | In front | Target drops its held item. |
| Last Resort | NORMAL | Physical | 30 | 80% | 7 | In front | Can only be used after all of the user’s other moves have been used. |
| Lava Plume | FIRE | Special | 15 | 80% | 10 | 8 tiles surrounding the user | Has a chance to burn the target. |
| Leaf Blade | GRASS | Physical | 14 | 88% | 12 | In front | Has an increased chance for a critical hit. |
| Leaf Storm | GRASS | Special | 27 | 80% | 5 | Straight line | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Leech Life | BUG | Physical | 4 | 90% | 19 | In front | Drains half the damage inflicted to heal the user. |
| Leech Seed | GRASS | Status | — | 90% | 17 | In front & cuts corners | Seeds the target, stealing HP from it every turn. |
| Leer | NORMAL | Status | — | 100% | 27 | In front | Lowers the target’s Defense by one stage. |
| Lick | GHOST | Physical | 4 | 100% | 20 | In front | Has a chance to paralyze the target. |
| Light Screen | PSYCHC | Status | — | 125% | 14 | User | Reduces damage from special attacks by 50% for five turns. |
| Lock-On | NORMAL | Status | — | 100% | 7 | User | Ensures that the user’s next move will hit the target. |
| Long Toss | NONE | Status | 2 | 100% | 22 | User | |
| Lovely Kiss | NORMAL | Status | — | 78% | 11 | 8 tiles surrounding the user | Puts the target to sleep. |
| Low Kick | FIGHTING | Physical | 7 | 90% | 16 | In front | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Lucky Chant | NORMAL | Status | — | 100% | 22 | Entire Room | Prevents the target from scoring critical hits for five turns. |
| Lunar Dance | PSYCHC | Status | — | 100% | 12 | Entire Room | User faints, and its replacement is fully healed. |
| Luster Purge | PSYCHC | Special | 14 | 88% | 12 | In front | Has a chance to lower the target’s Special Defense by one stage. |
| Mach Punch | FIGHTING | Physical | 8 | 90% | 22 | Two tiles away | Inflicts regular damage with no additional effect. |
| Magic Coat | PSYCHC | Status | — | 100% | 19 | User | Reflects back the first effect move used on the user this turn. |
| Magical Leaf | GRASS | Special | 12 | 125% | 8 | In front & cuts corners | Never misses. |
| Magma Storm | FIRE | Special | 55 | 80% | 5 | In front | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Magnet Bomb | STEEL | Physical | 12 | 125% | 10 | In front | Never misses. |
| Magnet Rise | ELECTR | Status | — | 100% | 13 | User | User is immune to Ground moves and effects for five turns. |
| Magnitude | GROUND | Physical | — | 100% | 15 | Entire Room | Power varies randomly from 10 to 150. |
| Me First | NORMAL | Status | — | 100% | 22 | Special / Invalid | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | NORMAL | Status | — | 100% | 12 | In front | Prevents the target from leaving battle. |
| Meditate | PSYCHC | Status | — | 125% | 22 | User | Raises the user’s Attack by one stage. |
| Mega Drain | GRASS | Special | 8 | 88% | 17 | In front | Drains half the damage inflicted to heal the user. |
| Mega Kick | NORMAL | Physical | 16 | 84% | 12 | In front | Inflicts regular damage with no additional effect. |
| Mega Punch | NORMAL | Physical | 16 | 88% | 12 | In front | Inflicts regular damage with no additional effect. |
| Megahorn | BUG | Physical | 38 | 84% | 7 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Memento | DARK | Status | — | 100% | 15 | Entire Room | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Metal Burst | STEEL | Physical | — | 100% | 12 | User | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Metal Claw | STEEL | Physical | 10 | 90% | 15 | In front | Has a chance to raise the user’s Attack by one stage. |
| Metal Sound | STEEL | Status | — | 88% | 17 | In front & cuts corners | Lowers the target’s Special Defense by two stages. |
| Meteor Mash | STEEL | Physical | 20 | 88% | 9 | Straight line | Has a chance to raise the user’s Attack by one stage. |
| Metronome | NORMAL | Status | — | 125% | 22 | In front | Randomly selects and uses any move in the game. |
| Milk Drink | NORMAL | Status | — | 125% | 15 | Entire Floor | Heals the user by half its max HP. |
| Mimic | NORMAL | Status | — | 100% | 17 | In front | Copies the target’s last used move. |
| Mind Reader | NORMAL | Status | — | 100% | 12 | User | Ensures that the user’s next move will hit the target. |
| Minimize | NORMAL | Status | — | 125% | 27 | User | Raises the user’s evasion by two stages. |
| Miracle Eye | PSYCHC | Status | — | 125% | 27 | In front | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | PSYCHC | Special | — | 100% | 15 | User | Inflicts twice the damage the user received from the last special hit it took. |
| Mirror Move | FLYING | Status | — | 125% | 7 | User | Uses the target’s last used move. |
| Mirror Shot | STEEL | Special | 12 | 88% | 10 | In front & cuts corners | Has a chance to lower the target’s accuracy by one stage. |
| Mist | ICE | Status | — | 125% | 17 | User | Protects the user’s stats from being changed by enemy moves. |
| Mist Ball | PSYCHC | Special | 14 | 88% | 10 | In front & cuts corners | Has a chance to lower the target’s Special Attack by one stage. |
| Mobile | NONE | Status | 2 | 100% | 17 | User | |
| Moonlight | NORMAL | Status | — | 125% | 12 | Entire Floor | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | NORMAL | Status | — | 125% | 12 | Entire Floor | Heals the user by half its max HP. Affected by weather. |
| Move_404 | NONE | Status | 2 | 100% | 22 | User | |
| Move_411 | NONE | Status | 2 | 100% | 22 | User | |
| Move_413 | NONE | Status | 2 | 100% | 22 | User | |
| Move_414 | NONE | Special | 1 | 100% | 22 | User | |
| Move_415 | NONE | Special | 1 | 100% | 22 | User | |
| Move_416 | NONE | Special | 1 | 100% | 22 | User | |
| Move_417 | NONE | Special | 1 | 100% | 22 | User | |
| Move_418 | NONE | Physical | 1 | 100% | 22 | User | |
| Move_419 | NONE | Special | 1 | 100% | 22 | User | |
| Move_420 | NONE | Physical | 1 | 100% | 22 | User | |
| Move_421 | NONE | Physical | 1 | 100% | 22 | User | |
| Move_422 | NONE | Special | 1 | 100% | 22 | User | |
| Move_423 | NONE | Physical | 1 | 100% | 22 | User | |
| Move_424 | NONE | Physical | 1 | 100% | 22 | User | |
| Move_425 | NONE | Physical | 1 | 100% | 22 | User | |
| Move_426 | NONE | Physical | 1 | 100% | 22 | User | |
| Move_427 | NONE | Status | 1 | 100% | 22 | User | |
| Move_428 | NONE | Special | 1 | 100% | 22 | User | |
| Move_429 | NONE | Status | 1 | 100% | 22 | User | |
| Mud Bomb | GROUND | Special | 12 | 88% | 10 | In front & cuts corners | Has a chance to lower the target’s accuracy by one stage. |
| Mud Shot | GROUND | Special | 12 | 65% | 13 | In front & cuts corners | Has a chance to lower the target’s Speed by one stage. |
| Mud-Slap | GROUND | Special | 4 | 84% | 16 | In front & cuts corners | Has a chance to lower the target’s accuracy by one stage. |
| Mud Sport | GROUND | Status | — | 100% | 17 | User | Halves all Electric-type damage. |
| Muddy Water | WATER | Special | 18 | 84% | 10 | In front | Has a chance to lower the target’s accuracy by one stage. |
| Nasty Plot | DARK | Status | — | 100% | 20 | User | Raises the user’s Special Attack by two stages. |
| Natural Gift | NORMAL | Physical | 1 | 88% | 17 | In front | Power and type depend on the held berry. |
| Nature Power | NORMAL | Status | — | 125% | 24 | In front | Uses a move which depends upon the terrain. |
| Needle Arm | GRASS | Physical | 36 | 88% | 11 | In front | Has a chance to make the target flinch. |
| Night Shade | GHOST | Special | — | 100% | 8 | 8 tiles surrounding the user | Inflicts damage equal to the user’s level. |
| Night Slash | DARK | Physical | 13 | 88% | 12 | In front | Has an increased chance for a critical hit. |
| Nightmare | GHOST | Status | — | 100% | 12 | In front | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| No-Move | NONE | Status | 2 | 100% | 22 | Straight line | |
| Observer | NONE | Status | 2 | 100% | 22 | In front & cuts corners | |
| Octazooka | WATER | Special | 8 | 88% | 15 | Straight line | Has a chance to lower the target’s accuracy by one stage. |
| Odor Sleuth | NORMAL | Status | — | 100% | 22 | Entire Room | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Ominous Wind | GHOST | Special | 6 | 88% | 8 | Entire Room | Has a chance to raise all of the user’s stats by one stage. |
| One-Room | NONE | Status | 2 | 100% | 22 | User | |
| One-Shot | NONE | Status | 200 | 100% | 3 | In front | |
| Outrage | DRAGON | Physical | 18 | 50% | 6 | In front | Hits every turn for 2-3 turns, then confuses the user. |
| Overheat | FIRE | Special | 20 | 84% | 10 | 8 tiles surrounding the user | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Pain Split | NORMAL | Status | — | 100% | 22 | In front | Sets the user’s and targets’s HP to the average of their current HP. |
| Pay Day | NORMAL | Physical | 8 | 90% | 16 | In front | Scatters money on the ground worth five times the user’s level. |
| Payback | DARK | Physical | — | 100% | 16 | User | Power is doubled if the target has already moved this turn. |
| Peck | FLYING | Physical | 4 | 95% | 26 | In front | Inflicts regular damage with no additional effect. |
| Perish Song | NORMAL | Status | — | 125% | 15 | Entire Floor | User and target both faint after three turns. |
| Petal Dance | GRASS | Special | 7 | 55% | 9 | In front | Hits every turn for 2-3 turns, then confuses the user. |
| Petrify | NONE | Status | 2 | 100% | 22 | Entire Room | |
| Pierce | NONE | Status | 2 | 100% | 22 | User | |
| Pin Missile | BUG | Physical | 4 | 60% | 10 | Straight line | Hits 2-5 times in one turn. |
| Pluck | FLYING | Physical | 10 | 100% | 15 | In front | If target has a berry, inflicts double damage and uses the berry. |
| Poison Fang | POISON | Physical | 10 | 84% | 15 | In front | Has a chance to badly poison the target. |
| Poison Gas | POISON | Status | — | 84% | 27 | In front | Poisons the target. |
| Poison Jab | POISON | Physical | 14 | 88% | 14 | In front | Has a chance to poison the target. |
| PoisonPowder | POISON | Status | — | 84% | 22 | In front | Poisons the target. |
| Poison Sting | POISON | Physical | 3 | 73% | 19 | In front & cuts corners | Has a chance to poison the target. |
| Poison Tail | POISON | Physical | 10 | 88% | 15 | In front | Has an increased chance for a critical hit and a chance to poison the target. |
| Possess | NONE | Status | 2 | 100% | 12 | In front | |
| Pounce | NONE | Status | 2 | 100% | 22 | User | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Pound | NORMAL | Physical | 6 | 90% | 27 | In front | Inflicts regular damage with no additional effect. |
| Powder Snow | ICE | Special | 4 | 90% | 10 | Entire Room | Has a chance to freeze the target. |
| Power-Ears | NONE | Status | 2 | 100% | 27 | User | |
| Power Gem | ROCK | Special | 12 | 88% | 15 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Power Swap | PSYCHC | Status | — | 100% | 13 | In front & cuts corners | User swaps Attack and Special Attack changes with the target. |
| Power Trick | PSYCHC | Status | — | 100% | 13 | User | User swaps Attack and Defense. |
| Power Whip | GRASS | Physical | 42 | 80% | 8 | In front | Inflicts regular damage with no additional effect. |
| Present | NORMAL | Physical | — | 90% | 19 | In front & cuts corners | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| projectile | NONE | Physical | 2 | 100% | 57 | Special / Invalid | |
| Protect | NORMAL | Status | — | 100% | 10 | User | Prevents any moves from hitting the user this turn. |
| Psybeam | PSYCHC | Special | 12 | 84% | 17 | Straight line | Has a chance to confuse the target. |
| Psych Up | NORMAL | Status | — | 125% | 17 | In front | Discards the user’s stat changes and copies the target’s. |
| Psychic | PSYCHC | Special | 38 | 88% | 10 | In front | Has a chance to lower the target’s Special Defense by one stage. |
| Psycho Boost | PSYCHC | Special | 44 | 88% | 5 | In front | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Psycho Cut | PSYCHC | Physical | 10 | 88% | 14 | In front & cuts corners | Has an increased chance for a critical hit. |
| Psycho Shift | PSYCHC | Status | — | 100% | 10 | In front | Transfers the user’s major status effect to the target. |
| Psywave | PSYCHC | Special | — | 88% | 19 | Straight line | Inflicts damage between 50% and 150% of the user’s level. |
| Punishment | DARK | Physical | 1 | 88% | 8 | In front | Power increases against targets with more raised stats, up to a maximum of 200. |
| Pursuit | DARK | Physical | — | 100% | 17 | User | Has double power against, and can hit, Pokémon attempting to switch out. |
| Quick Attack | NORMAL | Physical | 4 | 88% | 13 | Two tiles away | Inflicts regular damage with no additional effect. |
| Rage | NORMAL | Status | — | 100% | 22 | User | If the user is hit after using this move, its Attack rises by one stage. |
| Rain Dance | WATER | Status | — | 125% | 12 | User | Changes the weather to rain for five turns. |
| Rapid Spin | NORMAL | Physical | 4 | 90% | 17 | In front | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Razor Leaf | GRASS | Physical | 2 | 84% | 12 | Straight line | Has an increased chance for a critical hit. |
| Razor Wind | NORMAL | Special | 16 | 100% | 13 | User | Requires a turn to charge before attacking. |
| Rebound | NONE | Status | 2 | 100% | 22 | User | |
| Recover | NORMAL | Status | — | 125% | 12 | User | Heals the user by half its max HP. |
| Recycle | NORMAL | Status | — | 100% | 10 | User | User recovers the item it last used up. |
| Reflect | PSYCHC | Status | — | 125% | 22 | User | Reduces damage from physical attacks by half. |
| Refresh | NORMAL | Status | — | 100% | 17 | Entire Room | Cleanses the user of a burn, paralysis, or poison. |
| regular attack | NONE | Physical | 1 | 93% | 17 | In front | |
| Rest | PSYCHC | Status | — | 125% | 8 | User | User sleeps for two turns, completely healing itself. |
| Return | NORMAL | Physical | — | 100% | 12 | In front | Power increases with happiness, up to a maximum of 102. |
| Revenge | FIGHTING | Physical | 2 | 100% | 17 | In front | Inflicts double damage if the user takes damage before attacking this turn. |
| Reversal | FIGHTING | Physical | 2 | 90% | 12 | In front | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Reviver | NONE | Status | 2 | 100% | 4 | User | |
| Roar | NORMAL | Status | — | 100% | 14 | In front | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Roar of Time | DRAGON | Special | 24 | 80% | 4 | Entire Room | User foregoes its next turn to recharge. |
| Rock Blast | ROCK | Physical | 4 | 60% | 10 | In front & cuts corners | Hits 2-5 times in one turn. |
| Rock Climb | NORMAL | Physical | 12 | 88% | 14 | In front | Has a chance to confuse the target. |
| Rock Polish | ROCK | Status | — | 100% | 22 | User | Raises the user’s Speed by two stages. |
| Rock Slide | ROCK | Physical | 14 | 90% | 13 | In front | Has a chance to make the target flinch. |
| Rock Smash | FIGHTING | Status | — | 100% | 99 | User | Has a chance to lower the target’s Defense by one stage. |
| Rock Throw | ROCK | Physical | 5 | 90% | 16 | In front | Inflicts regular damage with no additional effect. |
| Rock Tomb | ROCK | Physical | 10 | 60% | 12 | In front | Has a chance to lower the target’s Speed by one stage. |
| Rock Wrecker | ROCK | Physical | 28 | 88% | 7 | Straight line | User foregoes its next turn to recharge. |
| Role Play | PSYCHC | Status | — | 100% | 17 | In front | Copies the target’s ability. |
| Rolling Kick | FIGHTING | Physical | 12 | 88% | 13 | In front | Has a chance to make the target flinch. |
| Rollout | ROCK | Physical | 1 | 60% | 14 | In front | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Roost | FLYING | Status | — | 100% | 14 | User | Heals the user by half its max HP. |
| Sacred Fire | FIRE | Physical | 50 | 88% | 10 | In front | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Safeguard | NORMAL | Status | — | 125% | 13 | Entire Room | Protects the user’s field from major status ailments and confusion for five turns. |
| Sand-Attack | GROUND | Status | — | 100% | 20 | In front & cuts corners | Lowers the target’s accuracy by one stage. |
| Sand Tomb | GROUND | Physical | 4 | 73% | 17 | In front | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Sandstorm | ROCK | Status | — | 125% | 14 | User | Changes the weather to a sandstorm for five turns. |
| Scan | NONE | Status | 2 | 100% | 27 | User | |
| Scary Face | NORMAL | Status | — | 100% | 14 | In front | Lowers the target’s Speed by two stages. |
| Scratch | NORMAL | Physical | 6 | 90% | 28 | In front | Inflicts regular damage with no additional effect. |
| Screech | NORMAL | Status | — | 88% | 22 | In front & cuts corners | Lowers the target’s Defense by two stages. |
| Searchlight | NONE | Status | 2 | 100% | 22 | User | |
| Secret Power | NORMAL | Physical | 14 | 88% | 10 | In front | Has a chance to inflict a status effect which depends upon the terrain. |
| See Stairs | NONE | Status | 2 | 100% | 22 | User | |
| See-Trap | NONE | Status | 2 | 100% | 22 | User | |
| Seed Bomb | GRASS | Physical | 16 | 88% | 11 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Seed Flare | GRASS | Special | 44 | 80% | 5 | 8 tiles surrounding the user | Has a chance to lower the target’s Special Defense by two stages. |
| Seismic Toss | FIGHTING | Physical | — | 100% | 10 | In front | Inflicts damage equal to the user’s level. |
| Selfdestruct | NORMAL | Physical | — | 100% | 12 | User | User faints. |
| Shadow Ball | GHOST | Special | 16 | 88% | 10 | Straight line | Has a chance to lower the target’s Special Defense by one stage. |
| Shadow Claw | GHOST | Physical | 13 | 88% | 10 | In front | Has an increased chance for a critical hit. |
| Shadow Force | GHOST | Physical | 50 | 100% | 6 | User | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Punch | GHOST | Physical | 6 | 125% | 8 | In front | Never misses. |
| Shadow Sneak | GHOST | Physical | 4 | 88% | 16 | Two tiles away | Inflicts regular damage with no additional effect. |
| Sharpen | NORMAL | Status | — | 125% | 17 | User | Raises the user’s Attack by one stage. |
| Sheer Cold | ICE | Special | — | 100% | 12 | In front | Causes a one-hit KO. |
| Shock Wave | ELECTR | Special | 7 | 125% | 8 | Straight line | Never misses. |
| Shocker | NONE | Status | 2 | 45% | 22 | Straight line | |
| Siesta | NONE | Status | 2 | 100% | 12 | Entire Room | |
| Signal Beam | BUG | Special | 8 | 84% | 15 | Straight line | Has a chance to confuse the target. |
| Silver Wind | BUG | Special | 6 | 70% | 7 | Entire Room | Has a chance to raise all of the user’s stats by one stage. |
| Sing | NORMAL | Status | — | 84% | 13 | In front & cuts corners | Puts the target to sleep. |
| Sketch | NORMAL | Status | — | 125% | 1 | In front | Permanently becomes the target’s last used move. |
| Skill Swap | PSYCHC | Status | — | 100% | 14 | In front & cuts corners | User and target swap abilities. |
| Skull Bash | NORMAL | Physical | 10 | 100% | 15 | User | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | FLYING | Physical | 50 | 90% | 6 | User | User charges for one turn before attacking. Has a chance to make the target flinch. |
| Sky Uppercut | FIGHTING | Physical | 16 | 90% | 12 | In front | Inflicts regular damage and can hit Bounce and Fly users. |
| Slack Off | NORMAL | Status | — | 100% | 17 | User | Heals the user by half its max HP. |
| Slam | NORMAL | Physical | 16 | 78% | 12 | In front | Inflicts regular damage with no additional effect. |
| Slash | NORMAL | Physical | 14 | 88% | 11 | In front | Has an increased chance for a critical hit. |
| Sleep Powder | GRASS | Status | — | 78% | 13 | 8 tiles surrounding the user | Puts the target to sleep. |
| Sleep Talk | NORMAL | Status | — | 125% | 17 | User | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Slow Down | NONE | Status | 2 | 100% | 37 | Entire Room | |
| Sludge | POISON | Special | 12 | 88% | 15 | In front & cuts corners | Has a chance to poison the target. |
| Sludge Bomb | POISON | Special | 18 | 84% | 10 | Straight line | Has a chance to poison the target. |
| SmellingSalt | NORMAL | Physical | 12 | 88% | 15 | In front | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Smog | POISON | Special | 4 | 73% | 17 | In front | Has a chance to poison the target. |
| SmokeScreen | NORMAL | Status | — | 78% | 10 | In front & cuts corners | Lowers the target’s accuracy by one stage. |
| Snatch | DARK | Status | — | 100% | 17 | User | Steals the target’s move, if it’s self-targeted. |
| Snore | NORMAL | Special | 4 | 95% | 16 | In front | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Softboiled | NORMAL | Status | — | 100% | 15 | Entire Room | Heals the user by half its max HP. |
| SolarBeam | GRASS | Special | 24 | 100% | 9 | User | Requires a turn to charge before attacking. |
| SonicBoom | NORMAL | Special | — | 90% | 11 | Straight line | Inflicts 20 points of damage. |
| Spacial Rend | DRAGON | Special | 15 | 80% | 5 | Entire Room | Has an increased chance for a critical hit. |
| Spark | ELECTR | Physical | 12 | 88% | 15 | In front | Has a chance to paralyze the target. |
| Speed Boost | NONE | Status | 2 | 100% | 22 | Entire Room | |
| Spider Web | BUG | Status | — | 100% | 16 | In front & cuts corners | Prevents the target from leaving battle. |
| Spike Cannon | NORMAL | Physical | 3 | 55% | 10 | Straight line | Hits 2-5 times in one turn. |
| Spikes | GROUND | Status | — | 125% | 22 | User | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spit Up | NORMAL | Special | 20 | 88% | 12 | In front | Power is 100 times the amount of energy Stockpiled. |
| Spite | GHOST | Status | — | 100% | 15 | In front | Lowers the PP of the target’s last used move by 4. |
| Splash | NORMAL | Status | — | 125% | 50 | User | Does nothing. |
| Spore | GRASS | Status | — | 100% | 12 | Entire Room | Puts the target to sleep. |
| Stay Away | NONE | Status | 2 | 100% | 22 | Straight line | |
| Stealth Rock | ROCK | Status | — | 100% | 20 | User | Causes damage when opposing Pokémon switch in. |
| Steel Wing | STEEL | Physical | 35 | 88% | 10 | In front | Has a chance to raise the user’s Defense by one stage. |
| Stockpile | NORMAL | Status | — | 125% | 17 | User | Stores energy up to three times for use with Spit Up and Swallow. |
| Stomp | NORMAL | Physical | 12 | 90% | 17 | In front | Has a chance to make the target flinch. |
| Stone Edge | ROCK | Physical | 38 | 80% | 7 | In front | Has an increased chance for a critical hit. |
| Strength | NORMAL | Physical | — | 100% | 12 | In front | Inflicts regular damage with no additional effect. |
| String Shot | BUG | Status | — | 78% | 16 | Straight line | Lowers the target’s Speed by two stages. |
| Struggle | NORMAL | Physical | 30 | 100% | 1 | In front | User takes 1/4 its max HP in recoil. |
| Stun Spore | GRASS | Status | — | 78% | 17 | 8 tiles surrounding the user | Paralyzes the target. |
| Submission | FIGHTING | Physical | 15 | 84% | 17 | In front | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | NORMAL | Status | — | 125% | 7 | In front | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Sucker Punch | DARK | Physical | 15 | 88% | 7 | Two tiles away | Only works if the target is about to use a damaging move. |
| Sunny Day | FIRE | Status | — | 125% | 12 | User | Changes the weather to sunny for five turns. |
| Super Fang | NORMAL | Physical | — | 90% | 17 | In front | Inflicts damage equal to half the target’s HP. |
| Superpower | FIGHTING | Physical | 24 | 90% | 11 | In front | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Supersonic | NORMAL | Status | — | 55% | 10 | In front & cuts corners | Confuses the target. |
| Surf | WATER | Special | 30 | 88% | 11 | In front | Inflicts regular damage and can hit Dive users. |
| Swagger | NORMAL | Status | — | 90% | 18 | In front | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | NORMAL | Status | — | 125% | 15 | User | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Kiss | NORMAL | Status | — | 84% | 15 | In front | Confuses the target. |
| Sweet Scent | NORMAL | Status | — | 100% | 22 | Entire Room | Lowers the target’s evasion by one stage. |
| Swift | NORMAL | Special | 10 | 125% | 8 | In front & cuts corners | Never misses. |
| Switcher | NONE | Status | 2 | 100% | 17 | Straight line | |
| Switcheroo | DARK | Status | — | 100% | 16 | In front & cuts corners | User and target swap items. |
| Swords Dance | NORMAL | Status | — | 125% | 7 | User | Raises the user’s Attack by two stages. |
| Synthesis | GRASS | Status | — | 125% | 12 | User | Heals the user by half its max HP. Affected by weather. |
| Tackle | NORMAL | Physical | 6 | 95% | 30 | In front | Inflicts regular damage with no additional effect. |
| Tail Glow | BUG | Status | — | 100% | 22 | User | Raises the user’s Special Attack by three stages. |
| Tail Whip | NORMAL | Status | — | 100% | 22 | In front | Lowers the target’s Defense by one stage. |
| Tailwind | FLYING | Status | — | 100% | 12 | Entire Room | For three turns, friendly Pokémon have doubled Speed. |
| Take Down | NORMAL | Physical | 8 | 88% | 19 | In front | User receives 1/4 the damage it inflicts in recoil. |
| Takeaway | NONE | Physical | 2 | 100% | 12 | Straight line | |
| Taunt | DARK | Status | — | 100% | 20 | In front | For the next few turns, the target can only use damaging moves. |
| Teeter Dance | NORMAL | Status | — | 100% | 15 | Entire Room | Confuses the target. |
| Teleport | PSYCHC | Status | — | 125% | 7 | User | Immediately ends wild battles. No effect otherwise. |
| Thief | DARK | Physical | 2 | 100% | 20 | In front | Takes the target’s item. |
| Thrash | NORMAL | Physical | 18 | 78% | 12 | In front | Hits every turn for 2-3 turns, then confuses the user. |
| Thunder | ELECTR | Special | 45 | 73% | 7 | In front | Has a chance to paralyze the target. |
| Thunder Fang | ELECTR | Physical | 12 | 88% | 15 | In front | Has a chance to paralyze the target and a chance to make the target flinch. |
| ThunderPunch | ELECTR | Physical | 6 | 88% | 17 | In front | Has a chance to paralyze the target. |
| ThunderShock | ELECTR | Special | 1 | 88% | 17 | In front | Has a chance to paralyze the target. |
| Thunder Wave | ELECTR | Status | — | 100% | 17 | In front | Paralyzes the target. |
| Thunderbolt | ELECTR | Special | 18 | 84% | 10 | 8 tiles surrounding the user | Has a chance to paralyze the target. |
| Tickle | NORMAL | Status | — | 100% | 17 | In front | Lowers the target’s Attack and Defense by one stage. |
| Torment | DARK | Status | — | 100% | 16 | In front | Prevents the target from using the same move twice in a row. |
| Totter | NONE | Status | 2 | 100% | 12 | Entire Room | |
| Toxic | POISON | Status | — | 84% | 12 | In front | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | POISON | Status | — | 100% | 18 | User | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Transfer | NONE | Status | 2 | 100% | 22 | In front & cuts corners | |
| Transform | NORMAL | Status | — | 125% | 1 | User | User becomes a copy of the target until it leaves battle. |
| Trap Buster | NONE | Status | 2 | 100% | 57 | User | |
| Trapper | NONE | Status | 2 | 100% | 17 | User | |
| Trawl | NONE | Status | 2 | 100% | 22 | User | |
| Tri Attack | NORMAL | Special | 6 | 100% | 17 | In front & cuts corners | Has a chance to burn, freeze, or paralyze the target. |
| Trick | PSYCHC | Status | — | 100% | 17 | In front | User and target swap items. |
| Trick Room | PSYCHC | Status | — | 100% | 10 | Entire Floor | For five turns, slower Pokémon will act before faster Pokémon. |
| Triple Kick | FIGHTING | Physical | 8 | 70% | 15 | In front | Hits three times, increasing power by 100% with each successful hit. |
| Trump Card | NORMAL | Special | 1 | 125% | 5 | In front | Power increases when this move has less PP, up to a maximum of 200. |
| Twineedle | BUG | Physical | 6 | 55% | 10 | Straight line | Hits twice in the same turn. Has a chance to poison the target. |
| Twister | DRAGON | Special | 8 | 90% | 15 | In front | Has a chance to make the target flinch. |
| Two-Edge | NONE | Status | 2 | 100% | 22 | Entire Room | |
| U-turn | BUG | Physical | 14 | 88% | 12 | Two tiles away | User must switch out after attacking. |
| Uproar | NORMAL | Status | — | 100% | 17 | Entire Room | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Vacuum-Cut | NONE | Special | — | 100% | 7 | Entire Room | |
| Vacuum Wave | FIGHTING | Special | 11 | 88% | 14 | Two tiles away | Inflicts regular damage with no additional effect. |
| ViceGrip | NORMAL | Physical | 6 | 90% | 22 | In front | Inflicts regular damage with no additional effect. |
| Vine Whip | GRASS | Physical | 6 | 88% | 18 | In front | Inflicts regular damage with no additional effect. |
| Vital Throw | FIGHTING | Physical | — | 100% | 17 | User | Never misses. |
| Volt Tackle | ELECTR | Physical | 24 | 84% | 8 | Two tiles away | User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. |
| Wake-Up Slap | FIGHTING | Physical | 12 | 88% | 10 | In front | If the target is asleep, has double power and wakes it up. |
| Warp | NONE | Status | 2 | 100% | 14 | Straight line | |
| Water Gun | WATER | Special | 5 | 88% | 17 | In front & cuts corners | Inflicts regular damage with no additional effect. |
| Water Pulse | WATER | Special | 12 | 88% | 12 | Straight line | Has a chance to confuse the target. |
| Water Sport | WATER | Status | — | 100% | 19 | User | Halves all Fire-type damage. |
| Water Spout | WATER | Special | 42 | 84% | 5 | In front | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Waterfall | WATER | Physical | 16 | 88% | 12 | In front | Has a chance to make the target flinch. |
| Weather Ball | NORMAL | Special | 5 | 90% | 15 | Straight line | If there be weather, this move has doubled power and the weather’s type. |
| Whirlpool | WATER | Special | 2 | 78% | 17 | In front | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Whirlwind | NORMAL | Status | — | 100% | 27 | In front | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wide Slash | NONE | Physical | 20 | 88% | 10 | In front & adjacent | |
| Wild Call | NONE | Status | 2 | 100% | 22 | User | |
| Will-O-Wisp | FIRE | Status | — | 78% | 17 | In front & cuts corners | Burns the target. |
| Wing Attack | FLYING | Physical | 6 | 95% | 20 | In front | Inflicts regular damage with no additional effect. |
| Wish | NORMAL | Status | — | 100% | 15 | User | User will recover half its max HP at the end of the next turn. |
| Withdraw | WATER | Status | — | 125% | 16 | User | Raises the user’s Defense by one stage. |
| Wood Hammer | GRASS | Physical | 36 | 100% | 10 | In front & cuts corners | User receives 1/3 the damage inflicted in recoil. |
| Worry Seed | GRASS | Status | — | 100% | 14 | Straight line | Changes the target’s ability to Insomnia. |
| Wrap | NORMAL | Physical | — | 88% | 22 | In front | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Wring Out | NORMAL | Special | 1 | 88% | 10 | In front | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| X-Scissor | BUG | Physical | 40 | 88% | 10 | In front | Inflicts regular damage with no additional effect. |
| Yawn | NORMAL | Status | — | 125% | 17 | In front | Target sleeps at the end of the next turn. |
| Zap Cannon | ELECTR | Special | 20 | 65% | 9 | Straight line | Has a chance to paralyze the target. |
| Zen Headbutt | PSYCHC | Physical | 15 | 88% | 9 | In front | Has a chance to make the target flinch. |