Stats & Growth
HP34
ATK10
DEF7
sp_attack3
sp_defense6
Total 60
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Boosts the Pokémon's Speed stat in harsh sunlight.
In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Destiny Tower | 99 | 93-99 | 30 | ~10.50% | Yes |
| Hidden Land | 24 | HL 1-15, HH 1-8 | 35–39 | ~10.63% | Yes |
| Spacial Rift | 25 | SR 12-15, DSR 1-2 | 50–51 | ~3.32% | Yes |
| Zero Isle Center | 50 | 23-25 | 99 | 10.20% | Yes |
| Zero Isle South | 99 | 93-99 | 30 | ~11.19% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage and can hit Pokémon in the air. | FLYING | Special | FLYINGSpecial | 4 | 88% | 19 |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 27 |
| 7 | Raises the user’s Attack and Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | 125% | 20 |
| 11 | Has an increased chance for a critical hit. | GRASS | Physical | GRASSPhysical | 2 | 84% | 12 |
| 17 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 12 | 90% | 17 |
| 21 | Lowers the target’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 22 |
| 27 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | 100% | 27 |
| 31 | Never misses. | GRASS | Special | GRASSSpecial | 12 | 125% | 8 |
| 37 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 12 | 85% | 17 |
| 41 | Heals the user by half its max HP. Affected by weather. | GRASS | Status | GRASSStatus | — | 125% | 12 |
| 47 | Has a chance to make the target flinch. | FLYING | Special | FLYINGSpecial | 15 | 88% | 15 |
| 51 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| 57 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| 61 | Lowers the user’s Special Attack by two stages after inflicting damage. | GRASS | Special | GRASSSpecial | 27 | 80% | 5 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 10 | 84% | 10 |
| HM02 | User flies high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 14 | 100% | 12 |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| HM05 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | FLYING | Status | FLYINGStatus | — | 88% | 14 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM05 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | 100% | 14 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM09 | Hits 2-5 times in one turn. | GRASS | Physical | GRASSPhysical | 10 | 60% | 10 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM14 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 30 | 90% | 8 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM17 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 12 | 88% | 10 |
| TM18 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM24 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 5 | 65% | 10 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM35 | Never misses. | FLYING | Physical | FLYINGPhysical | 10 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM42 | Has a chance to raise the user’s Defense by one stage. | STEEL | Physical | STEELPhysical | 35 | 88% | 10 |
| TM45 | Heals the user by half its max HP. | FLYING | Status | FLYINGStatus | — | 100% | 14 |
| TM47 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 16 | 88% | 11 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM56 | Has a chance to raise all of the user’s stats by one stage. | BUG | Special | BUGSpecial | 6 | 70% | 7 |
| TM62 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 60 | 80% | 4 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM72 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM83 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | 1 | 88% | 20 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | NORMAL | Status | NORMALStatus | — | 125% | 17 | |
Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 17 | |
Has an increased chance for a critical hit. | GRASS | Physical | GRASSPhysical | 14 | 88% | 12 | |
Lowers the user’s Special Attack by two stages after inflicting damage. | GRASS | Special | GRASSSpecial | 27 | 80% | 5 | |
Seeds the target, stealing HP from it every turn. | GRASS | Status | GRASSStatus | — | 90% | 17 | |
Uses a move which depends upon the terrain. | NORMAL | Status | NORMALStatus | — | 125% | 24 | |
Requires a turn to charge before attacking. | NORMAL | Special | NORMALSpecial | 16 | 100% | 13 | |
Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 16 | 78% | 12 | |
Heals the user by half its max HP. Affected by weather. | GRASS | Status | GRASSStatus | — | 125% | 12 |