Stats & Growth
HP40
ATK12
DEF12
sp_attack12
sp_defense12
Total 88
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Protects the Pokémon from recoil damage.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower997-97–8~5.86%Yes
Mt. Travail191-1946–49~5.36%Yes
Sky Peak408SP 1-4, 9SP 1-5, SPSP 1-5, 5SC 1, SPS 143–44~8.63%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to make the target flinch.
GROUND
Physical
GROUNDPhysical
1288%15
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
1
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%22
3
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%22
7
Has a chance to make the target flinch.
GROUND
Physical
GROUNDPhysical
1288%15
11
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
13
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
17
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
125%27
21
Hits twice in one turn.
GROUND
Physical
GROUNDPhysical
1075%14
23
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Status
NORMALStatus
100%22
27
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%15
33
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
1878%12
37
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
43
Hits 2-5 times in one turn.
GROUND
Physical
GROUNDPhysical
1250%8
49
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%12
53
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
20100%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
HM08
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
1288%14
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM48
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%15
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM68
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
3880%7
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM73
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
100%20
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.