Stats & Growth
HP46
ATK12
DEF8
sp_attack12
sp_defense10
Total 88
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's immune system prevents it from being poisoned.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Crevice Cave15CC 1-10, LCC 1-442–44~7.61%No
Destiny Tower9965-7026~8.66%Yes
Mt. Avalanche20MA 1-1942–45~5.19%Yes
Zero Isle East4031-4018–21~7.91%No
Zero Isle North7531-4082–86~7.28%No
Zero Isle South9965-7026~6.71%Yes
Zero Isle West4031-4018–21~4.86%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%28
5
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
488%13
9
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
14
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
275%12
18
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
1488%11
22
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
100%17
27
Target cannot use held items.
DARK
Status
DARKStatus
100%18
31
Has a chance to lower the target’s Defense by one stage.
NORMAL
Physical
NORMALPhysical
1490%15
35
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
40
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
100%12
44
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%15
48
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
4088%10
53
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
4380%7
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
HM08
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
1288%14
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
1288%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM48
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%15
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM59
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
1388%10
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM78
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
4088%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%17
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
NORMAL
Status
NORMALStatus
125%17
Hits twice in one turn.
NORMAL
Physical
NORMALPhysical
380%13
Hits twice in one turn.
FIGHTING
Physical
FIGHTINGPhysical
687%14
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
555%10
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
1090%15
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
1388%12
Requires a turn to charge before attacking.
NORMAL
Special
NORMALSpecial
16100%13
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14