Stats & Growth
HP27
ATK18
DEF11
sp_attack14
sp_defense11
Total 81
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Boosts the Speed stat if the Pokémon has a status condition.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9927-3016–17~9.36%Yes
Mystery Jungle30MJ 1-2915–20~0.93%No
Mystifying Forest14MF 1-1315–17~1.31%No
Zero Isle South9927-3016–17~4.35%Yes
Zero Isle West404-54–5~6.90%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%22
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
4100%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%28
2
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
888%27
3
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
8
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
555%10
15
Never misses.
DARK
Physical
DARKPhysical
6125%25
22
Lowers the target’s evasion by one stage.
NORMAL
Status
NORMALStatus
100%22
29
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
1488%11
36
Lowers the target’s Attack by two stages.
NORMAL
Status
NORMALStatus
100%22
43
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
43
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
495%16
50
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
1878%12
57
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
125%16
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM59
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
1388%10
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
4380%7
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%17
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
2084%10
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
1688%13
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
20100%12
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%22
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
1090%15
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
1388%12
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
125%17