Stats & Growth
HP34
ATK10
DEF11
sp_attack13
sp_defense12
Total 80
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Lake Afar | 25 | 1-20 | 10–14 | ~2.41% | No |
| Zero Isle East | 40 | 2-4 | 2–4 | ~5.35% | No |
| Zero Isle West | 40 | 3-4 | 3–4 | ~6.90% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 1 | Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| 6 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| 11 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 5 | 88% | 17 |
| 15 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 5 | 85% | 22 |
| 20 | Disables the target’s last used move for 1-8 turns. | NORMAL | Status | NORMALStatus | — | 78% | 9 |
| 25 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 17 |
| 29 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 12 | 88% | 12 |
| 34 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 15 | 88% | 9 |
| 39 | Heals the user by half its max HP. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| 43 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | 125% | 22 |
| 48 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 38 | 88% | 10 |
| 53 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | 125% | 12 |
| 57 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 30 | 88% | 11 |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 12 | 88% | 12 |
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | 125% | 19 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | 125% | 13 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM12 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 15 | 88% | 8 |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 24 | 84% | 7 |
| TM15 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | 125% | 14 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM18 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM21 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 40 | 78% | 10 |
| TM24 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 5 | 65% | 10 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM26 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 12 | 100% | 12 |
| TM27 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 38 | 88% | 10 |
| TM28 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 16 | 88% | 10 |
| TM32 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 18 | 88% | 12 |
| TM34 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 33 | 88% | 9 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM43 | User and target swap abilities. | PSYCHC | Status | PSYCHCStatus | — | 100% | 14 |
| TM49 | Has double power against Pokémon that have less than half their max HP remaining. | WATER | Special | WATERSpecial | 8 | 88% | 8 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM61 | User recovers the item it last used up. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM70 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 17 |
| TM74 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM82 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 20 | 100% | 13 |
| TM83 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | 1 | 88% | 20 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM89 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
User pays half its max HP to max out its Attack. | NORMAL | Status | NORMALStatus | — | 100% | 10 | |
Prevents the target from leaving battle. | NORMAL | Status | NORMALStatus | — | 100% | 12 | |
Hits the target two turns later. | PSYCHC | Status | PSYCHCStatus | — | 90% | 13 | |
Uses the target’s move against it before it attacks, with power increased by half. | NORMAL | Status | NORMALStatus | — | 100% | 22 | |
Halves all Electric-type damage. | GROUND | Status | GROUNDStatus | — | 100% | 17 | |
Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 | |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 | |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 4 | 95% | 16 | |
Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 12 | 90% | 17 | |
Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 15 | 88% | 9 |