Stats & Growth
HP40
ATK19
DEF16
sp_attack19
sp_defense16
Total 110
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Enables a sure getaway from wild Pokémon.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Dark Crater30DC 4-15, DDC 1-9, 11-1448–53~8.66%Yes
Destiny Tower9957-6425~8.18%Yes
Giant Volcano20GV 1-19, GVP 148–52~9.93%No
Inferno Cave301-3064–69~7.71%No
Zero Isle South9957-6425~7.97%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to burn the target.
FIRE
Special
FIRESpecial
788%15
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
488%13
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%22
2
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
3884%7
6
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
6
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%22
7
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
10
Has a chance to burn the target.
FIRE
Special
FIRESpecial
788%15
19
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
1290%17
24
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
473%19
28
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
33
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
125%12
37
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
40
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
155%12
49
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
16100%11
56
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
3288%6
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM44
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
2084%10
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM55
Burns the target.
FIRE
Status
FIREStatus
78%17
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.