Stats & Growth
HP25
ATK13
DEF7
sp_attack13
sp_defense7
Total 65
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Apple Woods | 12 | 1-12 | 11–13 | ~15.42% | No |
| Spring Cave SE3 | 19 | LSC 1-4, SCD 1 | 13–14 | ~19.81% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 28 |
| 6 | Poisons the target. | POISON | Status | POISONStatus | — | 84% | 22 |
| 6 | Paralyzes the target. | GRASS | Status | GRASSStatus | — | 78% | 17 |
| 11 | Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 4 | 90% | 19 |
| 17 | Puts the target to sleep. | GRASS | Status | GRASSStatus | — | 100% | 12 |
| 22 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 11 |
| 27 | Raises the user’s Attack and Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | 125% | 20 |
| 33 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 12 | 88% | 10 |
| 38 | Cures the entire party of major status effects. | GRASS | Status | GRASSStatus | — | 125% | 12 |
| 43 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 40 | 88% | 10 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 10 | 84% | 10 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM09 | Hits 2-5 times in one turn. | GRASS | Physical | GRASSPhysical | 10 | 60% | 10 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM17 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 12 | 88% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM26 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 12 | 100% | 12 |
| TM29 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 14 | 88% | 12 |
| TM33 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 18 | 84% | 10 |
| TM35 | Never misses. | FLYING | Physical | FLYINGPhysical | 10 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM41 | Takes the target’s item. | DARK | Physical | DARKPhysical | 2 | 100% | 20 |
| TM47 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 16 | 88% | 11 |
| TM48 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM72 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM78 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 40 | 88% | 10 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM83 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | 1 | 88% | 20 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
If target has a berry, inflicts double damage and uses the berry. | BUG | Physical | BUGPhysical | 11 | 100% | 12 | |
Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 17 | |
Has an increased chance for a critical hit and a chance to poison the target. | POISON | Physical | POISONPhysical | 15 | 88% | 12 | |
Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 | |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | NORMAL | Physical | NORMALPhysical | 2 | 100% | 17 | |
Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | 125% | 14 | |
Has a chance to raise the user’s Attack by one stage. | STEEL | Physical | STEELPhysical | 10 | 90% | 15 | |
Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 12 | 84% | 17 | |
Has double power against, and can hit, Pokémon attempting to switch out. | DARK | Physical | DARKPhysical | — | 100% | 17 | |
Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 88% | 22 | |
Lowers the target’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 22 |