Stats & Growth
HP13
ATK7
DEF2
sp_attack6
sp_defense1
Total 29
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Boulder Quarry SE411BQ 5, DBQ 1-430–31~16.48%No
Destiny Tower9945-5523–25~9.89%Yes
Sealed Ruin15SR 1-8, DSR 1-630–32~16.67%Yes
Sky Stairway50SS 1-4930–38~4.47%Yes
Southern Jungle SE4102-530~13.06%Yes
Zero Isle Center5038-40999.71%Yes
Zero Isle North7550-7590~5.56%No
Zero Isle South9945-5523–25~12.65%Yes
Zero Isle West4030-4017–21~6.23%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
1
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
484%16
1
Poisons the target.
POISON
Status
POISONStatus
84%27
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%27
4
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
7
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
484%16
12
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
78%9
17
Raises the user’s evasion by two stages.
NORMAL
Status
NORMALStatus
125%27
20
Has a chance to poison the target.
POISON
Special
POISONSpecial
1288%15
23
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
1288%10
28
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
33
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
88%22
36
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
44
Raises the user’s Defense by two stages.
POISON
Status
POISONStatus
125%16
54
Has a chance to poison the target.
POISON
Physical
POISONPhysical
2280%6
65
Lowers the target’s Attack and Special Attack by two stages. User faints.
DARK
Status
DARKStatus
100%15
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
1288%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM33
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM58
User faints.
NORMAL
Physical
NORMALPhysical
100%6
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.