Stats & Growth
HP10
ATK3
DEF4
sp_attack3
sp_defense3
Total 23
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon may infatuate attackers that make direct contact with it.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Marine Resort191-95–6~1.96%No
The Nightmare171-125–7~9.27%No
Zero Isle North7531-3582–84~6.59%No
Zero Isle South991-31–3~4.87%Yes
Zero Isle West4031-3518–19~3.61%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Puts the target to sleep.
NORMAL
Status
NORMALStatus
84%13
5
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
9
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%27
13
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
78%9
17
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
160%14
21
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
455%10
25
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
29
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
1285%17
33
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
37
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
1288%10
41
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
100%17
45
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
1890%12
49
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
20100%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM54
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
1388%8
TM61
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
100%10
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM71
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
TM73
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
100%20
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.