Stats & Growth
HP30
ATK13
DEF9
sp_attack16
sp_defense9
Total 77
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon awakens from sleep twice as fast as other Pokémon.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Forest Path | 5 | 1-5 | 14 | 16.67% | Yes |
| Marowak Dojo | 99 | DFM 1-5, EM 1, FM 1-48 | 1–50 | ~7.74% | No |
| Shimmer Hill | 18 | 1-18 | 14–17 | ~1.76% | No |
| Zero Isle Center | 50 | 28-30 | 99 | 10.21% | Yes |
| Zero Isle East | 40 | 6-10 | 6–10 | ~12.17% | No |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 7 | 88% | 15 |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 27 |
| 4 | Raises the user’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 125% | 27 |
| 9 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 4 | 73% | 17 |
| 14 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | 100% | 14 |
| 17 | Has a chance to make the target flinch. | DARK | Physical | DARKPhysical | 7 | 90% | 19 |
| 22 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | NORMAL | Status | NORMALStatus | — | 100% | 22 |
| 27 | Hits once for every conscious Pokémon the trainer has. | DARK | Status | DARKStatus | — | 100% | 15 |
| 30 | Has a chance to burn the target and a chance to make the target flinch. | FIRE | Physical | FIREPhysical | 12 | 88% | 13 |
| 35 | Never misses. | DARK | Physical | DARKPhysical | 6 | 125% | 25 |
| 40 | Target cannot use held items. | DARK | Status | DARKStatus | — | 100% | 18 |
| 43 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 18 | 88% | 12 |
| 48 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 16 | 88% | 13 |
| 53 | Raises the user’s Special Attack by two stages. | DARK | Status | DARKStatus | — | 100% | 20 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM05 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | 100% | 14 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM11 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM21 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 40 | 78% | 10 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM28 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 16 | 88% | 10 |
| TM32 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 18 | 88% | 12 |
| TM33 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 18 | 84% | 10 |
| TM34 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 33 | 88% | 9 |
| TM36 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 16 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM41 | Takes the target’s item. | DARK | Physical | DARKPhysical | 2 | 100% | 20 |
| TM44 | Lowers the user’s Special Attack by two stages after inflicting damage. | FIRE | Special | FIRESpecial | 20 | 84% | 10 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM55 | Burns the target. | FIRE | Status | FIREStatus | — | 78% | 17 |
| TM57 | Target cannot use held items. | DARK | Status | DARKStatus | — | 100% | 18 |
| TM60 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | — | 100% | 16 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM76 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 16 | 84% | 10 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM82 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 20 | 100% | 13 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Hits once for every conscious Pokémon the trainer has. | DARK | Status | DARKStatus | — | 100% | 15 | |
Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 17 | |
Has a chance to burn the target and a chance to make the target flinch. | FIRE | Physical | FIREPhysical | 12 | 88% | 13 | |
Prevents the target from fleeing and inflicts damage for 2-5 turns. | FIRE | Special | FIRESpecial | 4 | 73% | 19 | |
Raises the user’s Special Attack by two stages. | DARK | Status | DARKStatus | — | 100% | 20 | |
Power increases against targets with more raised stats, up to a maximum of 200. | DARK | Physical | DARKPhysical | 1 | 88% | 8 | |
Has double power against, and can hit, Pokémon attempting to switch out. | DARK | Physical | DARKPhysical | — | 100% | 17 | |
If the user is hit after using this move, its Attack rises by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 22 | |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | 2 | 90% | 12 | |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 15 | |
Has a chance to paralyze the target and a chance to make the target flinch. | ELECTR | Physical | ELECTRPhysical | 12 | 88% | 15 | |
Burns the target. | FIRE | Status | FIREStatus | — | 78% | 17 |