Stats & Growth
HP25
ATK4
DEF5
sp_attack3
sp_defense5
Total 42
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Enables a sure getaway from wild Pokémon.
Powers up moves of the same type as the Pokémon.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9911-149–11~7.70%Yes
Mystery Jungle30MJ 1-299–14~0.93%No
Mystifying Forest14MF 1-139–11~1.31%No
Zero Isle East4016-2014–15~8.75%No
Zero Isle North7516-2072–76~4.74%No
Zero Isle South9911-149–11~4.87%Yes
Zero Isle West4016-2012–14~3.45%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
100%16
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%22
8
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%20
15
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
22
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
488%13
29
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
36
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
125%15
43
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
50
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
3080%7
57
Power increases when this move has less PP, up to a maximum of 200.
NORMAL
Special
NORMALSpecial
1125%5
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Lowers the target’s Attack by two stages.
NORMAL
Status
NORMALStatus
100%22
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
888%27
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
NORMAL
Status
NORMALStatus
125%17
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%22
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%17
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
100%15
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
125%17