Stats & Growth
HP35
ATK20
DEF15
sp_attack20
sp_defense15
Total 105
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
A hard shell protects the Pokémon from critical hits.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Lake Afar251-1211–13~2.40%No
Mystifying Forest14MFC 11811.11%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
488%12
7
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
10
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%22
13
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
20
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
688%10
23
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
26
Target drops its held item.
DARK
Physical
DARKPhysical
100%22
32
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
35
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
1388%12
38
Has an increased chance for a critical hit.
WATER
Physical
WATERPhysical
1888%12
44
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
47
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
1688%13
53
Causes a one-hit KO.
NORMAL
Physical
NORMALPhysical
100%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
3088%11
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
HM07
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
1688%12
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM33
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM48
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%15
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM78
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
4088%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
1288%12
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
1285%17
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%12
Target drops its held item.
DARK
Physical
DARKPhysical
100%22
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
1090%15
Halves all Electric-type damage.
GROUND
Status
GROUNDStatus
100%17
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
2490%11