Stats & Growth
HP25
ATK12
DEF5
sp_attack13
sp_defense5
Total 60
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Boosts the Pokémon's evasiveness in a sandstorm.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9941-4522–23~5.50%Yes
Happy Outlook201-2032–36~15.34%No
Icicle Forest SE5101-1034~15.80%Yes
Northern Desert159-1523–25~15.09%Yes
Zero Isle South9940-4521–23~9.43%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
188%15
1
Raises the user’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
125%20
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
1
Has a chance to poison the target.
POISON
Physical
POISONPhysical
373%19
3
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
2100%17
5
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
188%15
9
Raises the user’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
125%20
13
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%17
17
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%20
21
Hits 2-5 times in one turn.
BUG
Physical
BUGPhysical
460%10
25
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
GRASS
Status
GRASSStatus
100%22
29
Never misses.
DARK
Physical
DARKPhysical
6125%25
35
Scatters Spikes, hurting opposing Pokémon that switch in.
GROUND
Status
GROUNDStatus
125%22
41
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
47
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
53
Has a chance to make the target flinch.
GRASS
Physical
GRASSPhysical
3688%11
59
Lowers the target’s Speed by two stages.
GRASS
Status
GRASSStatus
100%13
65
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
125%14
71
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
125%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM09
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
1060%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
1288%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM47
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
1688%11
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM54
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
1388%8
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.