Stats & Growth
HP43
ATK7
DEF6
sp_attack9
sp_defense5
Total 70
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Crevice Cave15CC 1-10, LCC 1-442–44~6.58%No
Mt. Avalanche20MA 1-1942–45~5.19%Yes
Zero Isle Center5014-1696–97~10.99%Yes
Zero Isle North756-1055–62~7.31%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
4100%20
1
Puts the target to sleep.
NORMAL
Status
NORMALStatus
78%11
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%27
1
Has a chance to freeze the target.
ICE
Special
ICESpecial
490%10
5
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
4100%20
8
Puts the target to sleep.
NORMAL
Status
NORMALStatus
78%11
11
Has a chance to freeze the target.
ICE
Special
ICESpecial
490%10
15
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
455%10
18
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
1488%12
21
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
100%12
25
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%22
28
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
1288%10
33
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
6100%12
39
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
1285%17
44
Power increases against targets with more HP remaining, up to a maximum of 121 power.
NORMAL
Special
NORMALSpecial
188%10
49
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
125%15
55
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM43
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
100%14
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM47
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
1688%11
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM54
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
1388%8
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM61
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
100%10
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM69
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
6100%12
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM89
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
100%10

No egg moves available.