Stats & Growth
HP40
ATK9
DEF9
sp_attack8
sp_defense6
Total 72
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Dark Hill157-1131–32~17.59%No
Dusk Forest SE581-834~8.62%No
Inferno Cave3011-2067–69~7.76%No
Sky Stairway50SS 16-2933–35~4.56%Yes
Spacial Cliffs SE5101-103410.00%Yes
Zero Isle East4016-2014–15~8.75%No
Zero Isle North7521-2577–80~10.26%No
Zero Isle West4021-2514–16~4.44%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%13
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
4100%20
1
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%15
5
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%15
8
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
100%12
12
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
NORMAL
Status
NORMALStatus
125%17
15
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%8
19
Confuses the target.
GHOST
Status
GHOSTStatus
100%13
22
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
25
Never misses.
GHOST
Physical
GHOSTPhysical
6125%8
28
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
39
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
44
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
50
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
125%12
55
Target loses 1/4 its max HP every turn as long as it’s asleep.
GHOST
Status
GHOSTStatus
100%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
1288%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM33
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM43
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
100%14
TM47
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
1688%11
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM55
Burns the target.
FIRE
Status
FIREStatus
78%17
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM58
User faints.
NORMAL
Physical
NORMALPhysical
100%6
TM59
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
1388%10
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM89
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
100%10

No egg moves available.