Stats & Growth
HP41
ATK9
DEF12
sp_attack10
sp_defense11
Total 83
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon gradually regains HP in snow.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Crystal Crossing148-1329–30~22.22%Yes
Treacherous Waters2016-2063–64~14.28%No
Zero Isle Center5014-1696–97~10.99%Yes
Zero Isle North7550-7090~5.40%No
Zero Isle South9968-7326~9.79%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
1
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
125%17
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
1
Has a chance to freeze the target.
ICE
Special
ICESpecial
490%10
4
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
125%17
10
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
13
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
584%13
19
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
22
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
28
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
1088%15
31
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
1688%13
37
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
40
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
51
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
59
Causes a one-hit KO.
ICE
Special
ICESpecial
100%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM58
User faints.
NORMAL
Physical
NORMALPhysical
100%6
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM69
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
6100%12
TM71
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.