Stats & Growth
HP40
ATK10
DEF5
sp_attack10
sp_defense5
Total 70
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's status conditions are cured when it switches out.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Mystifying Forest14MF 10440.65%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
585%22
1
Cures the entire party of major status effects.
NORMAL
Status
NORMALStatus
125%12
1
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
125%12
3
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%17
10
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
19
Never misses.
GRASS
Special
GRASSSpecial
12125%8
28
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
1288%12
37
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
125%15
46
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
55
Prevents target from restoring its HP for five turns.
PSYCHC
Status
PSYCHCStatus
100%16
64
Hits the target two turns later.
PSYCHC
Status
PSYCHCStatus
90%13
73
User faints. Its replacement has its HP fully restored and any major status effect removed.
PSYCHC
Status
PSYCHCStatus
100%16
82
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
2780%5
91
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
125%15
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
1288%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM43
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
100%14
TM47
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
1688%11
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM56
Has a chance to raise all of the user’s stats by one stage.
BUG
Special
BUGSpecial
670%7
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM73
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
100%20
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM86
User must switch out after attacking.
BUG
Physical
BUGPhysical
1488%12
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM89
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
100%10

No egg moves available.