Stats & Growth
HP23
ATK14
DEF16
sp_attack9
sp_defense9
Total 71
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Boosts the Pokémon's evasiveness in a sandstorm.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Northern Desert | 15 | 1-15 | 20–23 | ~26.46% | Yes |
| Shimmer Desert | 10 | SD 1-9, SDP 1 | 20–22 | ~2.56% | No |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 28 |
| 3 | Raises user’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 125% | 16 |
| 7 | Lowers the target’s accuracy by one stage. | GROUND | Status | GROUNDStatus | — | 100% | 20 |
| 9 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 3 | 73% | 19 |
| 13 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | NORMAL | Physical | NORMALPhysical | 4 | 90% | 17 |
| 15 | Never misses. | NORMAL | Special | NORMALSpecial | 10 | 125% | 8 |
| 19 | Hits 2-5 times in one turn. | NORMAL | Physical | NORMALPhysical | 5 | 55% | 10 |
| 21 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 1 | 60% | 14 |
| 25 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 2 | 75% | 12 |
| 27 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | GROUND | Physical | GROUNDPhysical | 4 | 73% | 17 |
| 31 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 11 |
| 33 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| 37 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | 125% | 14 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 10 | 84% | 10 |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| HM08 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 12 | 88% | 14 |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 55 | 100% | 8 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM21 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 40 | 78% | 10 |
| TM24 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 5 | 65% | 10 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM26 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 12 | 100% | 12 |
| TM29 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 14 | 88% | 12 |
| TM35 | Never misses. | FLYING | Physical | FLYINGPhysical | 10 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM41 | Takes the target’s item. | DARK | Physical | DARKPhysical | 2 | 100% | 20 |
| TM50 | Throws held item at the target; power depends on the item. | DARK | Status | DARKStatus | — | 100% | 16 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM59 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 13 | 88% | 10 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM71 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| TM72 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM73 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | 100% | 20 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM77 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 |
| TM78 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 40 | 88% | 10 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM81 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 14 | 88% | 14 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 17 | |
Has a chance to lower the target’s Defense by one stage. | NORMAL | Physical | NORMALPhysical | 14 | 90% | 15 | |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | NORMAL | Physical | NORMALPhysical | 2 | 100% | 17 | |
Has a chance to raise the user’s Attack by one stage. | STEEL | Physical | STEELPhysical | 10 | 90% | 15 | |
Has an increased chance for a critical hit. | DARK | Physical | DARKPhysical | 13 | 88% | 12 | |
Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | NORMAL | Physical | NORMALPhysical | 4 | 90% | 17 | |
Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 | |
Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 | |
Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 125% | 7 |