Stats & Growth
HP17
ATK11
DEF5
sp_attack12
sp_defense4
Total 49
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Eliminates the effects of weather.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9933-3718–20~10.06%Yes
Star Cave168-1610–12~28.59%Yes
Star Cave SE117DSCA 1-4, DSCB 1, SCD 1-410–12~28.59%Yes
Waterfall Cave81-89–10~9.31%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%28
1
Halves all Fire-type damage.
WATER
Status
WATERStatus
100%19
5
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%22
9
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
588%17
14
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
78%9
18
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
585%22
22
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
27
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
555%10
31
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
88%22
35
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
40
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
1588%9
44
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
125%22
48
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
2484%8
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
3088%11
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
HM07
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
1688%12
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM49
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
888%8
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM59
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
1388%10
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Confuses the target.
GHOST
Status
GHOSTStatus
100%13
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
2084%10
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
100%22
Hits the target two turns later.
PSYCHC
Status
PSYCHCStatus
90%13
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%13
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
1288%10
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
1284%17
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
Cleanses the user of a burn, paralysis, or poison.
NORMAL
Status
NORMALStatus
100%17
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
125%17