Stats & Growth
HP42
ATK11
DEF13
sp_attack12
sp_defense13
Total 91
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Amp Plains20AP 1-519~13.20%Yes
Destiny Tower9917-2012–14~7.20%Yes
Southeastern Islands251-2561–66~7.09%Yes
Zero Isle East4016-2114–15~8.44%No
Zero Isle North7511-1564–71~5.88%No
Zero Isle South9917-2012–14~4.75%Yes
Zero Isle West4011-159–11~4.33%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
3
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
7
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
488%13
10
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
100%16
15
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
1288%15
17
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%12
21
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%22
24
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
100%19
29
Never misses.
NORMAL
Special
NORMALSpecial
10125%8
31
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%22
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Puts the target to sleep.
NORMAL
Status
NORMALStatus
84%13
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Confuses the target.
NORMAL
Status
NORMALStatus
84%15
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
100%15