Stats & Growth
HP45
ATK4
DEF12
sp_attack13
sp_defense10
Total 84
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Lost Wilderness181-1836–39~7.52%Yes
Spacial Rift25SR 1-9, 11-15, DSR 1-4, 6-9, SRB 149–54~6.97%Yes
Temporal Tower SE520TT 1-103315.10%Yes
Treeshroud Forest201-935–36~27.59%No
Zero Isle Center5043-45999.71%Yes
Zero Isle West406-106–9~5.46%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
585%22
1
Lowers the target’s accuracy by one stage.
PSYCHC
Status
PSYCHCStatus
84%17
1
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
125%7
16
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
585%22
18
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
78%9
22
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
PSYCHC
Status
PSYCHCStatus
125%27
24
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
1284%17
28
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
30
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
125%12
34
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
1088%14
36
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
100%17
40
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
42
Hits the target two turns later.
PSYCHC
Status
PSYCHCStatus
90%13
46
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%17
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM43
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
100%14
TM47
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
1688%11
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM54
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
1388%8
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM61
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
100%10
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM89
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
100%10

No egg moves available.