Stats & Growth
HP23
ATK12
DEF10
sp_attack12
sp_defense10
Total 67
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Enables a sure getaway from wild Pokémon.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9943-4622–23~7.99%Yes
Foggy Forest111-5148.16%Yes
Forest Path51-51416.66%Yes
Zero Isle South9943-4622–23~6.82%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Status
NORMALStatus
100%22
5
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
9
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
125%17
13
Paralyzes the target.
NORMAL
Status
NORMALStatus
78%22
17
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
160%14
21
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%15
25
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
100%17
29
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
88%22
33
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
100%14
37
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
41
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
1288%12
45
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
49
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%12
53
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM45
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
100%14
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM71
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
TM73
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
100%20
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
1288%12
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
688%17
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
2100%17
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
NORMAL
Status
NORMALStatus
125%17
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
100%19
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
495%16
Power increases when this move has less PP, up to a maximum of 200.
NORMAL
Special
NORMALSpecial
1125%5