Stats & Growth
HP42
ATK8
DEF5
sp_attack10
sp_defense7
Total 72
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Aegis Cave | 20 | RGC 1 | 45 | 16.66% | Yes |
| Destiny Tower | 99 | 91-99 | 30 | ~11.52% | Yes |
| Star Cave | 16 | 11-16 | 6 | ~28.94% | Yes |
| Star Cave SE1 | 17 | DSCA 4, DSCB 1, SCD 1-4 | 6 | ~28.94% | Yes |
| Temporal Tower | 24 | TS 1-7 | 44–46 | ~23.30% | No |
| Temporal Tower SE5 | 20 | TT 1-10, TS 1-10 | 39–40 | ~14.50% | Yes |
| Zero Isle Center | 50 | 43-45 | 99 | 9.71% | Yes |
| Zero Isle North | 75 | 16-20 | 72–76 | ~7.11% | No |
| Zero Isle South | 99 | 91-99 | 30 | ~11.94% | Yes |
| Zero Isle West | 40 | 35-40 | 19–21 | ~7.59% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 5 | 85% | 22 |
| 1 | Puts the target to sleep. | PSYCHC | Status | PSYCHCStatus | — | 60% | 13 |
| 1 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | 125% | 12 |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 7 | Puts the target to sleep. | PSYCHC | Status | PSYCHCStatus | — | 60% | 13 |
| 12 | Prevents the target from using any moves that the user also knows. | PSYCHC | Status | PSYCHCStatus | — | 100% | 15 |
| 14 | Confuses the target. | GHOST | Status | GHOSTStatus | — | 100% | 13 |
| 19 | Has a chance to make the target flinch. | PSYCHC | Special | PSYCHCSpecial | 16 | 88% | 12 |
| 26 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | 125% | 16 |
| 30 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| 33 | Prevents the target from leaving battle. | NORMAL | Status | NORMALStatus | — | 100% | 12 |
| 38 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| 43 | Hits the target two turns later. | PSYCHC | Status | PSYCHCStatus | — | 90% | 13 |
| 50 | Never misses. | DARK | Physical | DARKPhysical | 6 | 125% | 25 |
| 61 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | — | 100% | 16 |
| 67 | Prevents target from restoring its HP for five turns. | PSYCHC | Status | PSYCHCStatus | — | 100% | 16 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | 125% | 19 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM14 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 30 | 90% | 8 |
| TM15 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | 125% | 14 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM18 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM24 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 5 | 65% | 10 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM27 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 38 | 88% | 10 |
| TM28 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 16 | 88% | 10 |
| TM30 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | 125% | 22 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM43 | User and target swap abilities. | PSYCHC | Status | PSYCHCStatus | — | 100% | 14 |
| TM51 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 9 | 88% | 12 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM58 | User faints. | NORMAL | Physical | NORMALPhysical | — | 100% | 6 |
| TM60 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | — | 100% | 16 |
| TM61 | User recovers the item it last used up. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM62 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 60 | 80% | 4 |
| TM63 | Raises the user’s Speed by two stages. | ROCK | Status | ROCKStatus | — | 100% | 22 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM71 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| TM73 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | 100% | 20 |
| TM74 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM77 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM82 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 20 | 100% | 13 |
| TM83 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | 1 | 88% | 20 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM88 | Has a chance to lower the target’s Special Defense by one stage. | STEEL | Special | STEELSpecial | 15 | 88% | 11 |
| TM89 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 |
No egg moves available.