Stats & Growth
HP15
ATK5
DEF10
sp_attack3
sp_defense5
Total 38
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Soundproofing gives the Pokémon full immunity to all sound-based moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Marine Resort191-1916–19~1.94%No
The Nightmare171-1716–19~1.39%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%27
5
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Status
NORMALStatus
100%17
11
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
688%17
15
Raises the user’s Attack by one stage.
NORMAL
Status
NORMALStatus
125%27
21
Confuses the target.
NORMAL
Status
NORMALStatus
55%10
25
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
1290%17
31
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
88%22
35
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
41
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
41
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
45
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
1890%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%12
Has a chance to make the target flinch.
PSYCHC
Special
PSYCHCSpecial
1688%12
If the target is paralyzed, inflicts double damage and cures the paralysis.
NORMAL
Physical
NORMALPhysical
1288%15
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
78%10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
495%16
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19