Stats & Growth
HP42
ATK21
DEF5
sp_attack21
sp_defense5
Total 94
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Beach Cave5BCP 1750.00%No
Destiny Tower9971-7926–27~7.92%Yes
Mystery Jungle30MJ 1-2913–18~0.93%No
Mystifying Forest14MF 1-1313–15~1.31%No
Spacial Cliffs SE5101-103220.00%Yes
Zero Isle Center5038-40999.71%Yes
Zero Isle South9971-7926–27~8.74%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Poisons the target.
POISON
Status
POISONStatus
84%27
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
10
Has a chance to poison the target.
POISON
Special
POISONSpecial
473%17
12
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
78%10
15
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
988%12
19
User faints.
NORMAL
Physical
NORMALPhysical
100%12
24
Has a chance to poison the target.
POISON
Special
POISONSpecial
1288%15
28
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
125%13
33
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
37
User faints.
NORMAL
Physical
NORMALPhysical
100%6
42
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
46
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
125%12
51
Lowers the target’s Attack and Special Attack by two stages. User faints.
DARK
Status
DARKStatus
100%15
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM33
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM55
Burns the target.
FIRE
Status
FIREStatus
78%17
TM58
User faints.
NORMAL
Physical
NORMALPhysical
100%6
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM71
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
NORMAL
Status
NORMALStatus
125%17
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
125%12
If the user faints this turn, the PP of the move that fainted it drops to 0.
GHOST
Status
GHOSTStatus
100%12
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
100%22
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
1284%17
Inflicts damage between 50% and 150% of the user’s level.
PSYCHC
Special
PSYCHCSpecial
88%19
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
88%22
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%15
Burns the target.
FIRE
Status
FIREStatus
78%17