Stats & Growth
HP42
ATK21
DEF5
sp_attack21
sp_defense5
Total 94
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Beach Cave | 5 | BCP 1 | 7 | 50.00% | No |
| Destiny Tower | 99 | 71-79 | 26–27 | ~7.92% | Yes |
| Mystery Jungle | 30 | MJ 1-29 | 13–18 | ~0.93% | No |
| Mystifying Forest | 14 | MF 1-13 | 13–15 | ~1.31% | No |
| Spacial Cliffs SE5 | 10 | 1-10 | 32 | 20.00% | Yes |
| Zero Isle Center | 50 | 38-40 | 99 | 9.71% | Yes |
| Zero Isle South | 99 | 71-79 | 26–27 | ~8.74% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Poisons the target. | POISON | Status | POISONStatus | — | 84% | 27 |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 10 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 4 | 73% | 17 |
| 12 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| 15 | Power is doubled if the target has already received damage this turn. | DARK | Physical | DARKPhysical | 9 | 88% | 12 |
| 19 | User faints. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| 24 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 12 | 88% | 15 |
| 28 | Resets all Pokémon’s stats, accuracy, and evasion. | ICE | Status | ICEStatus | — | 125% | 13 |
| 33 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| 37 | User faints. | NORMAL | Physical | NORMALPhysical | — | 100% | 6 |
| 42 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 18 | 84% | 10 |
| 46 | If the user faints this turn, the target automatically will, too. | GHOST | Status | GHOSTStatus | — | 125% | 12 |
| 51 | Lowers the target’s Attack and Special Attack by two stages. User faints. | DARK | Status | DARKStatus | — | 100% | 15 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM11 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM22 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 18 | 84% | 10 |
| TM23 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 45 | 73% | 7 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM28 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 16 | 88% | 10 |
| TM31 | Never misses. | ELECTR | Special | ELECTRSpecial | 7 | 125% | 8 |
| TM32 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 18 | 88% | 12 |
| TM33 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 18 | 84% | 10 |
| TM34 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 33 | 88% | 9 |
| TM36 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 16 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM41 | Takes the target’s item. | DARK | Physical | DARKPhysical | 2 | 100% | 20 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM55 | Burns the target. | FIRE | Status | FIREStatus | — | 78% | 17 |
| TM58 | User faints. | NORMAL | Physical | NORMALPhysical | — | 100% | 6 |
| TM60 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | — | 100% | 16 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM71 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM76 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 16 | 84% | 10 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | NORMAL | Status | NORMALStatus | — | 125% | 17 | |
If the user faints this turn, the target automatically will, too. | GHOST | Status | GHOSTStatus | — | 125% | 12 | |
If the user faints this turn, the PP of the move that fainted it drops to 0. | GHOST | Status | GHOSTStatus | — | 100% | 12 | |
Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | 100% | 22 | |
Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 12 | 84% | 17 | |
Inflicts damage between 50% and 150% of the user’s level. | PSYCHC | Special | PSYCHCSpecial | — | 88% | 19 | |
Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 88% | 22 | |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 15 | |
Burns the target. | FIRE | Status | FIREStatus | — | 78% | 17 |