Stats & Growth
HP35
ATK19
DEF12
sp_attack13
sp_defense10
Total 89
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon can sense an opposing Pokémon's dangerous moves.
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Lost Wilderness181-1830–33~7.52%Yes
Marine Resort191-1947–50~5.81%No
Mystifying Forest14MFC 14911.11%No
The Nightmare171-1747–50~1.38%No
Zero Isle Center5038-40999.70%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
688%17
3
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
484%16
8
Has a chance to poison the target.
POISON
Physical
POISONPhysical
373%19
10
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
15
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
100%17
17
Never misses.
DARK
Physical
DARKPhysical
6125%25
22
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
2100%17
24
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
29
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
1288%10
31
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
36
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
100%20
38
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
43
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
45
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%17
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
HM08
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
1288%14
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
125%16
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM33
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM78
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
4088%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
488%16
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
2084%10
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
1078%13
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
880%12
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
588%12
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
Uses the target’s move against it before it attacks, with power increased by half.
NORMAL
Status
NORMALStatus
100%22
Raises the user’s Attack by one stage.
PSYCHC
Status
PSYCHCStatus
125%22
If the target is paralyzed, inflicts double damage and cures the paralysis.
NORMAL
Physical
NORMALPhysical
1288%15
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
1188%14
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
1288%10